
When you had nudged them just enough you could see out. You shifted some of the large branches that were leaning up against an old oak tree, the central support for most of the downed wood. “Son of a-” You raised your rifle to your shoulder and tried to heave in a few steadying breaths. You left the shelter of your makeshift cover and as soon as you had stepped one foot out you were met with a hail of bullets that pinned you back in, one of them almost grazing your calf. He was surprisingly fast, even crouching and moving as silently as he was. When you glanced back, the archer was already disappearing in the opposite direction through the brush. You tried to grab hold of him to stop him, but just at that moment you heard a stick snap to your right and you spun around reflexively to look. Contemplating what ths will mean for his family now that there is another mutant in New York in their home. While she is out, Donnie runs some blood tests in his lab to better understand her mutation, Raph is working out his frustration with the failed mission in the weight room, Mikey is cooking up a meal for "when the dudette wakes up" and after explaining what happened to Master Splinter, Leo is standing over the sleeping frog mutant. She also had some serious bruising and possibly a concussion from the footclan attack. She had to be sedated for the trip due to her panic at the mutation she underwent. The bros aren't gonna let that happen and make a tactical retreat and take Bonnie to the lair for medical treatment and to explain what has happened to her.īack at the lair, Bonnie is occupying the cot in the needle room. As you can guess she was mutated into a frog human hybrid (once again referencing the new IDW comic where she was a member of the punk frogs) She also gets injured by a member of the foot who attempts to take her back to their base for experimentation. She is one of the first individuals to get mutated. This is where things get rolling because after caring for the frogs being used in the lab she gets unfortunately embroiled in a fight for one of the canisters. She also has a part time job as a lab tech for the college science department. A 24 year old biology major at Columbia University. If you ever put a reservable item into a public stockpile, it loses the reservable status immediately and permenantly.So enter Venus, or as she is currently known, Bonnie Wilde. With vehicles, any civilian vehicle you construct in the garage is reservable for a while, but it wears off with time.Īt the stockpile or Seaport, you can access reserve stockpiles by selecting the Access Code button on the bottom right bar (looks like a Keypad) to enter the six digit code associated with an existing stockpile, and then it will be accessible permenantly for you from the drop down menu in the top right. With the factory and mass production factory (MPF) any order which you complete privately and collect before it spits it out to public (you usually have around 30-60mins with the regular factory, much longer with the MPF) will be reservable. The crates will appear in your truck and will be reservable. With the refinery, if you have finished materials in your private queue, right click on the finished product and select "Retrieve as Crates". No worries at all, as indicated there's not exactly anywhere in the game that tells you how it works! And in discussions about these current black box systems, players would be able to point to exactly how they work and discuss the merits of the current balance instead of arguing about how things actually work due to a lack of clear data.



Players would be able to submit proper feedback abkut how things are balanced without resorting to guessing how systems work. It would be easier to teach new players how to play, and lessen the learning curve.

More transparency over how the game works would provide so many benefits too. There is no ingame information about how fast scrap fields respawn, or when mines run at different speeds.Īll of these things (and more) are left to the players to try to work out as best we can, and because of the inherent difficulty in working a lot of these things out, often there are multiple different ideas floating around about how things work which often devolves into arguments here on reddit and on FOD. There is no ingame information about what causes a base to tech faster. There is no written text ingame or tool tips or official guides which tell you how reservable items work. Foxhole is full of blackbox designs which are largely left to the existing player base to pass on how the systems work by word of mouth. This is a part of a wider problem which I feel Foxhole has as a whole right now with a lot of systems.
